Date: Wed, 16 Jan 2002 22:00:44 -0500 From: "Wolfgang Stuerzlinger" Subject: CFP: jgt - Special Issue on Hardware-Accelerated Rendering Techniques Sender: To: <3d-ui@hitl.washington.edu> Message-id: <3C463E5C.9B37D8D3@cs.yorku.ca> Organization: Dept. of Computer Science, York University MIME-version: 1.0 X-Mailer: Mozilla 4.76 [en]C-CCK-MCD (Win98; U) Content-type: text/plain; charset=iso-8859-1 Content-transfer-encoding: 7BIT Importance: Normal X-MSMail-Priority: Normal X-Accept-Language: en X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Authentication-warning: torch.hitl.washington.edu: majordom set sender toowner-3dui@hitl.washington.edu using -f X-Priority: 3 (Normal) journal of graphics tools A K Peters Call for Papers: Special Issue on Hardware-Accelerated Rendering Techniques Submission deadline: May 1, 2002 Editors: Wolfgang Heidrich (Univ. of British Columbia, Vancouver) Wolfgang Stuerzlinger (York University, Toronto) Purpose: Real-time rendering systems are approaching a level of quality and economy that surpasses even the most elaborate offline rendering systems of only ten years ago. This has provided great impetus to applications of real-time rendering for a wide range of fields, including computer games, modeling and animation, design, and scientific visualization. The aim of this special issue is to provide state-of-the-art techniques used to render images with good visual fidelity at high frame rates. One of the challenges in this area is to transform traditional computer graphics algorithms into a form that adapts to the restrictions dictated by graphics hardware and takes advantage of their specific processing capabilities. The special issue also targets OpenGL and DirectX tricks, clever applications of pixel shaders, and so forth. Scope: We are seeking original, unpublished work on hardware-accelerated techniques, including but not limited to the following areas: real-time rendering photorealistic shading and lighting non-photorealistic rendering volume rendering The submissions may contribute to the field by presenting: Original Techniques and Algorithms New ways to solve real problems. Methods that offer improvements over ones in common use. Accelerated implementations of known algorithms. Tricks & hacks. Novel Research Ideas Small, elegant, research results. Simple good ideas. An "aha!" insight that has a straightforward implementation. Important Dates: Submission Deadline: May 1st, 2002 Notification: July 1st, 2002 Revised Manuscript Submission: September 1st, 2002 Revised Manuscript Notification: September 15th, 2002 Publication: First Quarter, 2003 Submission Guidelines: For the special issue the preferred paper length is four (4) pages to encourage the submission of real-time rendering tricks & hacks. The text should be in 10pt Times Roman, one column format. The content should occupy an 4.4x6.5 in (11.3x16.6cm) area on each page. While jgt has no explicit maximum paper length, we recommend keeping below 15 pages, as papers longer than this are generally less likely to meet the requirements of simplicity and clarity. All submissions should include a one- or two-paragraph abstract. Papers should be submitted in electronic form as PDF file. Static images and illustrations should be included as part of a manuscript. We do not accept videotapes, but URLs for supplementary images, animations, demonstrations, etc. are welcome and will be considered along with the submitted document. Submissions should be sent in electronic form per e-mail to the guest editors. The e-mail must include the names and affiliations of all authors, and full contact information for at least one author. Only PDF-files will be accepted for the initial review process. Please note that for the final printing process only LaTeX or Word files can be accepted. All submissions will be refereed by the guest editors with the help of external reviewers according to the criteria of clarity and utility discussed in the call for papers and codified in the referee's review form of jgt. Submitted papers should describe original work that has not appeared in any other peer-reviewed publication. Papers may not be submitted elsewhere while under review by jgt. Editors' Addresses: Wolfgang Heidrich Dept. of Computer Science The University of British Columbia 2366 Main Mall Vancouver, BC, V6T 1Z4 Canada Tel: +1 (604) 822-4326 Fax: +1 (604) 822-8989 http://www.cs.ubc.ca/~heidrich Wolfgang Stuerzlinger Dept. of Computer Science York University, CCB 256 4700 Keele Street Toronto, Ontario, M3J 1P3 Canada Tel: +1 (416) 736-2100 ext. 33947 Fax: +1 (416) 736-5872 http://www.cs.yorku.ca/~wolfgang About jgt: The journal of graphics tools is a quarterly journal whose primary mission is to provide the computer graphics research, development, and production community with practical ideas and techniques that solve real problems. We aim to bridge the gap between new research ideas and their use as tools by the computer graphics professional. There are several other journals in computer graphics which together provide a good forum for introducing new and seminal research. However, rarely can the ideas described in these journals be applied in practice without a great deal of experimentation and experience. jgt provides a forum for the presentation of the useful techniques that emerge as new research ideas mature. In addition, we provide a forum for novel ideas and elegant research results that are perhaps too "small" for the heavyweight research journals, but that are nonetheless of significant use to practitioners. Document URLs: This document: http://www.acm.org/jgt/notices/special02.html jgt general call for papers: http://www.acm.org/jgt/cfp.html jgt referee's review form: